Wednesday, August 1, 2012

Free to play

I just read about "the death of online gaming's monthly subscription model" and the author's assertion that the new model is "monetizing players once they're hooked". It made me realize that I totally don't miss the WoW experience I've had so far. WoW's model seems to be make you pay, and then hopefully you power through all the boredom and mediocrity in the hope that it eventually gets good because, dammit, you already paid. I fully support the idea that I need to be hooked early on. The thought that Blizzard getting my $15 would be contingent on them making the first several hours actually fun seems pretty appealing to me.

I still plan—mostly on principle—to hop back in and get a little closer to the fun part, whenever that is. Sometime…

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